Nintendo Consoles

Nintendo Consoles
Showing posts with label animal crossing. Show all posts
Showing posts with label animal crossing. Show all posts

Sunday, January 24, 2016

Madagascar...DUH.

Movie tie-in games are legendary for providing gamers with mediocre non-canon, filler, or just plain garbage. Children's games are known to be occasionally fun, but usually go unconsidered. Low expectations can often precede impressive surprises, but what happens when you have a movie tie-in that takes the form of a children's game? Usually mediocrity. But is this the case with one of the many games I have owned for years but up until recently never had the interest to play?

Madagascar - Nintendo Gamecube

Yes, this is totally the case. Madagascar is really mediocre. I mean, duh, right? It's a "kid's game". But I wanted to play this game after noticing that I had no idea what made kid's games bad. I don't remember disliking kid's games as a child, yet I no longer play them as an adult. Why? Let's find out.

(for real) Madagascar - Nintendo Gamecube

Madagascar the video game, based on the Dreamworks movie of the same name, is an action-platformer that combines many different types of gameplay into one coherent title with a strong emphasis on plot and surprisingly little to no repetition. The main game is broken up into levels that take anywhere from 10 to 20 minutes to complete. The levels are easy, and there are only enough to make up what comes out as a 4-5 hour game, but each level introduces one or more additional mechanics that keep gameplay fresh, yet never stop it from becoming boring. Each level has you playing as one or more members of the cast of the Madagascar movie, and the dialogue (as well as the entire game, for that matter) does not assume that the player is already familiar with the source material.

The constant switching of characters contributes largely to keep the gameplay fresh. Each of the 5 characters you play as have enough of the same moves in common, such as jump or attack, to ensure a smooth transition from character to character, but have enough unique moves to justify the transition in the first place. Levels are designed around the moveset of each character used to complete them: Alex with his double-jump ability is featured in many of the levels that focus on platforming, Gloria with her large collection of attacks is featured in levels that emphasize combat, etc.

The problem is that while the gameplay is varied, it is simple and unrewarding. The issue with these kids games is that while they are not particularly offensive on their own  (aside from some hilariously bad graphics and unpolished optional mini-games) there is nothing satisfying about playing them.

Of course the argument would be made that no kids game could satisfy the needs of an experienced adult gamer, but I would be very quick to disagree. That which is known as a "skill-cap" is the amount of time or practice that must be devoted to a video game in order to master it as thoroughly as possible. If a game has a high skill cap, then it can be said that the game requires a lot of practice and/or time to master it, while a game with a low skill-cap may require virtually no practice in order to achieve mastery status. Satisfaction in video gaming comes with having achieved mastery despite a high skill-cap. Some games have a high skill cap despite being easy to play- this would be an example of "easy to play, hard to master", a phrase that adequately describes many titles. Many kids games are "easy to play, hard to master", but Madagascar is not one of them, and thereby scratches no itch.

Kid's games can be fun under particular conditions. I am familiar with many kid's games that become more fun as knowledge of their nuances is gained, but Madagascar is not an example of such a title. Though not particularly lazy in any one department, it does not pose enough of a challenge, nor does it possess a high enough skill cap, to yield a satisfying victory.

Saturday, January 9, 2016

Yu-Gi-Oh! The Eternal Duelist Soul

The early 2000's was no stranger to trends that would be known to spellbind the hearts and hands of young gamers. The new millennium introduced us nerds to popular and memorable franchises such as Guitar Hero, World of Warcraft, and Call of Duty, but among the games competing to shine the brightest was a more traditional game, a trading-card game, that ruled supreme for half a decade; that card game was Yu-Gi-Oh!

Yu-Gi-Oh! The Eternal Duelist Soul - GBA

The popular Japanese manga-turned-game-turned-international sensation saw many different video game interpretations, some re-imagining Yu-Gi-Oh! as a turn-based RPG, to an open-world Pokemon-ish game, while other publications stuck to the rules and characters that made the franchise popular in the first place, and few accomplished the later more successfully than Yu-Gi-Oh! The Eternal Duelist Soul. 

Unlike many other entries to its video game career, Yu-Gi-Oh! The Eternal Duelist Soul sticks to the original rules of the traditional card-based game; it's these same rules with which EDS expects players to be preemptively familiar in order to play, as there exist no tutorials in EDS, making it somewhat impenetrable to gamers unfamiliar with Yu-Gi-Oh! That being said, the game initially offers opponents that are fairly easy to defeat, and as a result it may not be too difficult for determined newbies to quickly get the hang of what winds up becoming a fairly challenging game. The experience of Yu-Gi-Oh! video games will always inevitably be different for those who are long-time fans and those who have never played before, but since EDS doesn't allow you to make moves or play cards that don't abide by the rules of the game, it doesn't really take too long for novices to become familiar with what does and doesn't work.

Players begin the only single-player game mode by selecting from 1 of 3 decks to get you started. There is no way of knowing which decks contain which cards, but all 3 are sufficient for getting you through your first few duels once you become familiar with the rules of the game. Initially, you have the option of dueling against 5 faces familiar to even the most casual Yu-Gi-Oh! fan, and additional opponents are unlocked after having defeated each character in each tier a specific number of times. Each collection of characters unlocked serves not only as fun guides through the first 2 seasons of the Yu-Gi-Oh! anime, but becomes increasingly difficult and fun to duel against. After you win any duel against any opponent, you are brought to a screen where you get to choose 1 booster-pack to open. Each booster pack holds cards that are unlocked and available to you after selecting to claim them, though once again the contents of each pack is random until it is opened. Constant acquisition of additional cards that you are encouraged to add to your deck helps to keep things from becoming stale. Abstaining from making changes to your deck may result in frequent loses as the skill of your newest opponents becomes more considerable, so having a consistent influx of new cards is an efficient way to make progress and pacing fluid. 

The goal of the game is to advance to and then win the Yu-Gi-Oh! World Championship. Each duel either won or lost advances the calendar by a single day, and there are a great number of days to get through before the Yu-Gi-Oh! World Championship arrives. Players will spend most of these calendar days dueling against new opponents to unlock more cards and characters. Unfortunately, there is an extremely large number of days between unlocking the final opponent and unlocking the World Championship, and the game slows to a grinding hault during this second half, which abruptly withholds new content. 

Though there are now countless Yu-Gi-Oh! video games out there, I find myself drawn to replay Eternal Duelist Soul every couple of years. The best part about Eternal Duelist Soul is that despite it featuring out-dated cards and strategies, the cards it does feature are the original cards, and your opponents are the original characters from the original cast. Eternal Duelist Soul is to Yu-Gi-Oh! as Red and Blue are to Pokemon. The value in EDS lays in its ability to encourage casual fans to sharpen their knowledge of the basics of the real-life game. Attempting to dive head-first into the world of Yu-Gi-Oh! nowadays can be a tall order, and introducing a new duelist to the latest strategies and combinations can be daunting, but playing these old video games that are more-or-less Yu-Gi-Oh! simulators can be extremely helpful for one trying to begin to play the real-life game. Moreover, EDS and other old Yu-Gi-Oh! games are fun for veteran fans who may have missed out on the opportunity to use old cards and strategies that may have seemed fun at the time but are now out-dated. My Exodia deck is unmatched in this period of Yu-Gi-Oh's history. 

Retrospectively, Yu-Gi-Oh! The Eternal Duelist Soul doesn't offer anything that can't be found in any other Yu-Gi-Oh! game. There are fewer cards, fewer opponents, and fewer strategies to be seen in this classic title, but Eternal Duelist Soul may be valuable to players who wish to get a grasp of what Yu-Gi-Oh! is without throwing themselves into the deep end of a pool filled with unfamiliar monsters and demons (literally). EDS is also still fun for old-time Yu-Gi-Oh! fans who yearn for simpler times of a simpler game. With the exception of some outdated banned-lists and rulings, EDS offers a genuine Yu-Gi-Oh! experience all wrapped up into a handheld video game with an impressive amount of content and replay value limited only by your ability to conceive of new and fun decks and strategies. 

Thursday, November 12, 2015

Nintendo Direct 11/12/15

Earlier this evening, Nintendo streamed the first Nintendo Direct presentation we have seen since the passing of former Nintendo of Japan President Satoru Iwata. The following is everything discussed during said presentation in order, along with some brief thoughts:

The Legend of Zelda Twilight Princess HD Remake coming to WiiU -
Twilight Princess is my favorite LoZ game, so I am excited to know that many gamers will be picking it up to play again. That being said, the footage of the game showed during the Nintendo Direct looked underwhelming. I had a very hard time identifying the differences between the original version and the HD footage, not to mention the fact that those near 10 year old models haven't aged as well as they did in Wind Waker. It'll be fine, since it's Zelda, but we'll have to see about this one. 

Zelda WiiU- 
Literally all they said was that it was still happening.

New Pokemon Mystery Dungeon for the 3DS- 
Take it or leave it. I left it. 

New Splatoon stages/weapons/gear/etc.- 
Indifferent. The game is amazing with or without new additions, so either way is fine by me.

Super Mario Maker App-
Apparently, a new PC and mobile devices app is going to be released in order to introduce a more efficient way of searching for user-made stages worth playing in Super Mario Maker. lol

Animal Crossing Amiibo Festival-
Take it or leave it. I bloody left it. They also mentioned a couple of Animal Crossing Amiibo, but I feel like that craze has passed.

Mario Tennis Ultra Smash-
Release date- Nov 20. Demonstrated a few of the new moves in the game. If you're into it, you should be pleased; if not, skip.

Xenoblade Chronicles X- 
Xenoblade Chronicles X
Release date: Dec 3. Kind of just reminded us that it was coming out...again. It looks really good, but nothing new to report.

Nintendo Badges- 
God, I can't even remember. I think it is a free-to-start 3DS game that contributes to an ability to unlock new themes for the 3DS Home Screen. 

Pokemon Picross- 
Another Pokemon-themed puzzle game for the 3DS. Pokemon shuffle is really good, but I don't need another Pokepuzzle game, personally.

Steamworld Heist-
A tactical 2D strategy game. It kind of looks like a 2D Codename S.T.E.A.M. It looks pretty good to me. I'll keep my eye on it.

Fast Racing Neo-
Didn't look as good as what I would want a new F-Zero game to be, but I'll keep my eye on it.

Typoman-
Apparently, the WiiU gamepad makes Typoman
 noteworthy and intuitive
Puzzle platformer that uses the manipulation of letters in words to affect what that word does in the game. It looks artsy and unique; I'll be sure to keep my eye on this as well, especially since I can sense that it will be inexpensive upon release.

Pokken Tournament- 
Nothing really new to report, but it looks really fun. I'll probably get it soon after it launches.

Star Fox Zero-
Release date- Apr 22. Doesn't look any better or worse than it has been looking in past trailers. I'm curious about how this game will do.

Mario and Luigi / Paper Mario crossover game- 
Looks to be a combination of Paper Mario and the Mario & Luigi games. It's not hard to imagine since the games feature almost identical gameplay.

Final Fantasy Explorers- 
Release date- Jan 26. Looks alright. First FF game on the 3DS. Should be worth keeping an eye on.

FE Fates Bundle includes all 3 games, 3DS
 drawstring pouch, and an artbook for $80
Fire Emblem Fates: Birthright/ Conquest/ Revelation-  
Release date: Feb 19th. Looks really good. Dunno how I feel about the story being spread across multiple games, but an $80 bundle for all 3 titles is being released, and tbh, that's not the worst deal.

Pokemon Red, Blue, Yellow on 3DS eshop- 
Release date- Feb 27th. Can't find anything to complain about here, unless you already own the games. At least having them on the 3DS will relieve you of the stress of having that old internal battery wear out on you. I'm curious to see how much they will cost.

Hyrule Warrior Legends-
Release date- March 25. Take it or leave it. Didn't look too bad to me, but redundant if you've played the Wii U version

Dragon Question VII- 
If you're into DQ, I don't see why you wouldn't be happy.

Cloud Strife in Super Smash Bros.- 
I'm stoked. No release date, but an awesome choice. 
http://www.ign.com/articles/2015/11/12/final-fantasy-7s-cloud-coming-to-super-smash-bros-wii-u-3ds Check it out here. 

All in all, there should be something here for everyone. I'm excited, but more importantly, I'm pleased.