Nintendo Consoles

Nintendo Consoles
Showing posts with label cards. Show all posts
Showing posts with label cards. Show all posts

Tuesday, September 30, 2014

Back To Dream Land!

One of the first things I did when I got back to college was hit up the local Gamestop to see what's good. They treated me really well there last semester and low-traffic shopping malls are some of my favorite places to score inexpensive games. Among the games in the store was a Wii game I had heard about recently but knew very little about. Used some saved up store credit to grab myself a copy of the late Nintendo Wii title, Kirby's Return To Dream Land. 

Kirby's Return To Dream Land - 
Nintendo Wii 

Intro + Summary
In recent years, Kirby games have been reviewed consistently pretty well, but I never hear about many people playing them. Mostly, I hear about how the games are too short, too easy, or both, making the latest installments in the Kirby series simply not worth the $40 that could be spent buying other popular titles. This is why it took a lot of faith for me to invest in a Kirby game that cost $45 "used" after all these years. Still, I did it and I regret nothing. 
       Kirby's Return To Dream Land is a side-scrolling platformer that keeps the gay puff-ball's signature ability to inhale and copy his enemies at the forefront of the game-play experience. This time around, there are no yarn-related gimmicks or racing antics. It is just classic Kirby doing the thing he and we all love the most. This time, the antagonist is a mystery until the last chapter, and it becomes evident that the evil bad-guy is neither the classic Meta Knight nor King Dedede, because they are actually playable characters! Kirby's Return To Dream Land features 4 player co-op, much like how a number of modern Super Mario games do, making this title ideal for a either a group of friends looking to kick back and enjoy something silly and fun, as well as the perfect title for someone looking to play a fun single player game, which is how I played it.
      Does anyone remember Kirby's Nightmare In Dream Land? It's a GBA game that I remember being played by a lot of kids who lived through my generation of gaming. Nightmare In Dreamland was an incredible, memorable, and fun Gameboy Advanced game featuring the very same Pac-Man impersonator starring in today's review! Why bring it up? Because unlike the easy, short, and mildly boring Kirby games of recent times, Kirby's Return To Dream Land feels more like the fabulous Nightmare In Dream Land than any other comparable game in the series. In fact, it feels like a direct sequel - a game that takes what we all loved about Nightmare, and added to it, enhanced it, and further illuminated the bright world that was the Nightmare from which we never wanted to awaken. 

Good Things
Kirby's Return To Dream Land (at the time it was released) was one of the few times we saw the  Kirby formula in its purest form. Kirby's Squeak Squad for the Nintendo DS was received kind of well, Kirby's Epic Yarn although critically acclaimed was not the Kirby we all knew and loved, and the same could even be said about Kirby Air Ride for the Nintendo Gamecube, back in 2003. Kirby's Return is an awesome game because it succeeds in doing the things it tries to do. 
       For those who don't know, Kirby's only inherent ability is the ability to inhale enemies in each level. Kirby is usually able to copy the powers of his inhaled victims, sometimes resulting in Kirby wielding a sword, being able to breathe fire, or even turning into a laser-shooting UFO, all depending on the ability of the inhaled enemy. These copied abilities can be used to vanquish other enemies and reach the end of the level and/or unlock secret paths leading to collectibles. The main attraction to the classic Kirby games is the excitement that comes with using different powers in different levels. The objective of the game is to reach the end of each level, but the fun of the game comes from using different powers to do so. With this in mind, it becomes obvious that all any Kirby game would need to do in order to satisfy players is provide an abundance of fun levels in which the player can experiment with fun abilities. This, Kirby's Return To Dream Land does perfectly. I said PERFECTLY. With 7 worlds, 5 levels per world, 1 boss level per world, and countless collectibles whose collecting of allow you access to addicting mini-games, KRtDL offers non-stop variety in abilities and levels from the beginning to end, something recent Kirby games have been lacking. 
       To provide further contrast between Kirby's Return and more recent Kirby titles, I'd like to point out that Return has a very Nintendo-typical difficulty curve. For those who are unfamiliar, classic Nintendo games usually have a way of opening at an almost irresponsibly easy level, and then getting exponentially harder as the game progresses. I died in this Kirby game. I was concerned about my life-count in this Kirby game BUT, I never got frustrated at the Kirby game. Rather, I got frustrated at myself, because I got cocky once I noticed the game was easy and as soon as I got cocky, the game got hard. This game has the ideal difficulty level in my opinion. The later levels were quite difficult, but never made me want to rip my gorgeous hair out. The opening levels were difficult enough to suggest that I couldn't play the game with a blindfold on, while easy enough for me to learn naturally as I played. 
     Finally, a full arrangement of colors and appropriate art-style made this game a pleasure to look at, while its soundtrack literally had me going to Youtube and searching for the game's music even while the game was off, "Peaceful Place" being among my favorite tracks.


Short Comings
I find myself squinting and starring at the title of this section and saying "hmm...". Ehh I suppose you could say that this game isn't really much more than what it is. This is a platforming game starring Kirby and his friends using abilities to get from one end of the level to the other. The story is negligible and there isn't any depth to the game, nor is there anything that makes you care about Kirby other than how cute he is. Not that anyone was asking for an emotionally moving Kirby game! - I am just saying that this is not any game from which you'll walk away as a different person than who you were before you played it; it's just fun on a basic level. 
The game can be a tad-bit repetitive towards the end, as it is very possible to become fluent in the ways of every ability at around the 6 hour mark of this 8 hour game. However, that hardly makes the game any easier, plus the number of collectibles will keep any completionist playing for long after they complete the main story. I completed the main story and only achieved a 63% completion rating. This being said, the game is fun enough to justify an 8 hour story mode with ease. If this game was 20 hours, while it got repetitive after 6, we'd have a very different game here. 
     The final short-coming is the following: once the main story is completed, the only reason to continue playing is to obtain every collectible. Once every collectible is obtained, you will be able to unlock every mini-game, and that's it. The only incentive to extending your playtime beyond 10 hours is to unlock mini-games that are fun, but may not be worth the hours of grinding. I wouldn't know- I didn't unlock them all.

To Whom Would I Recommend This Game?
Nintendo fans, ANYONE who liked Kirby's Nightmare In Dream Land, anyone looking to play some fun local multiplayer, anyone who is looking for an excuse to dust off their Wii (or Wii U), anyone who wants to see Kirby on a console as opposed to a handheld, anyone in the mood to play something short and sweet

Sunday, July 21, 2013

Hang In There

Hey guys. This post is more of an apology than anything. Maybe I'm being too hard on myself, but I fear I will not be able to post my next review for a little while longer. I have been very busy with my band recently and I haven't had much time to get my Gamecube on. What I do have, however, is a website I just discovered. If you didn't already know about this site, I suggest you check it out.
http://www.howlongtobeat.com/index.php

Ever wonder if you're going to get the best deals on your games? Ever fear that you are going to pay up to 60$ for a game that you'll finish in a week? Well fear no more! http://www.howlongtobeat.com/index.php is a website where numerous gamers from all over can submit how long it took them to complete any video game you can think of! Simply type a game into the search bar, and BAM you have everything you need to know about how long any game will take you to complete. Separate times are provided for those who like to beat a game quickly, or for those who like to 100% a game. This site is the best way to make sure you're getting the most game for you buck.

Thursday, July 11, 2013

Top Ten Favorite Gamecube Games: Number 6

As promised, I did say at the beginning of this series that my list was going to be the result of intense research and Gamecube experience. As you have seen already, my list is a good mix of classics and curveballs, but this next game just hits a homerun like no other game does. Though it may not be my number 1 game of all time, it is definitely the first game I would recommend to anyone looking to play something that would make you think "how the hell has no one ever heard of this before?!" And that game is Lost Kingdoms 2.

6) Lost Kingdoms 2
Never heard of it...

Ill try to be concise- In Lost Kingdoms 2, you play as an attractive young rebel named Tara. Tara is part of a nomadic group of freedom fighters who basically just drift. Tara is in possession of a runestone. A runestone is a mystical device that allows it's user to bring the images of monsters printed on magical decks of cards to life. Once these creatures are brought to life, they only obey the owner of the runestone by which they were summoned. Each creature has a different ability and capability to defend Tara from the threats of wild monsters or other runestone holders. In Lost Kingdoms 1, the type of runestone that Tara has could be found more commonly, but by the time that Lost Kingdoms 2 occurs (approximately 100 years after LK1), "original" runestones, like Tara's, were almost extinct. The runestones found most commonly in LK2 are man-made and are admittedly pretty shitty, as they are unable to control monsters flawlessly. So what happens when you have a beautiful young lady in possession of a weapon that almost everyone wants? You have a damn good video game on your hands, that's what.

Okay gameplay. This game features a hubmap. What is that? It is basically a menu where you are shown a map of the world you are playing through and at any point during the game, you can select to play through the next level in the story, or a level that you have already completed. Basically it means that once you complete level 4, you can either play the newly unlocked level 5, or you can replay level 4, 3, 2, or 1. Why would you want to do that? Because it may be that items you acquire in level 5 may help you beat level 1 easier. This type of gaming is called "non-linear gameplay". It is when you are encouraged to backtrack through previously completed levels in search of items that you may have missed the first time around. It really can make or break a game, but Lost Kingdoms 2 puts very little pressure on you to backtrack through long and difficult levels, so you never feel like you HAVE to search every inch of the level, because honestly, in this game, if you miss a treasure chest or two, it will never hinder your ability to play.

Anyway, with this hub map in mind, I will explain the adventure/RPG elements of the game.
Essentially, the entire point of the game is to navigate each level entirely. Each level is shaped like a small open world with relatively simple puzzles that you must solve in order to continue on. However, during your navigation, you are very often attacked by large collections of wild monsters who stand between you and your to-be-solved puzzles or between you and the end of the level. So how do you fight them? With monsters of your own! Tara's weapon of choice in Lost Kingdoms 2 is a collection of up to 30 monsters that she can use to solve puzzles, navigate levels, and fight other monsters. These monsters are contained within a deck of cards. Tara has the power to release monsters sealed within her deck of cards in order to defend herself against really almost anything. This is the appeal of the game. What makes this game different from other adventure games- your weapon, the deck.

So I said that Tara wields a deck of cards during the game. Did I mention that you get to build her deck yourself? That's right, in order to play this game successfully, YOU, the player, need to assemble a deck of 30 cards. You get to choose from hundreds of different cards, all with different strengths and attributes and effects during battle. This customizability to a fan of adventure games is equivalent to you being able to choose not only your sword in a game, but it's length, width, weight, grip, color, material, bust size, favorite food, flavor, and favorite Super Smash Bros. character.
Customizability is something that a lot of adventure games really lack, and the way Lost Kingdoms 2 counters this issue within the genre is by giving you a weapon that REQUIRES customization. You make the deck your own as you become familiar and in love with the cards that YOU chose to use. You can also make up to 10 different decks, and change from deck to deck between levels. Getting bored of using the same cards? Switch them up for an entirely different style of playing! As each card is used during the level, it gains experience. Collecting experience for cards grants you several different opportunities. The first thing you can do with an "experienced" card, is make a copy of it. Do you really love 1 card specifically? Well how much do you think you're going to love TWO of them? Moreover, you can exchange experience collected on a card in order to upgrade that card to an even stronger card. Love your Baby Dragon card? Well with enough experience, that Baby Dragon can be upgraded to a fully realized Zombie Dragon! The upgrading system is also completely optional, although it is encouraged. Just like any other game, you will be demanded to keep your weapons strong enough to handle the enemies being thrown at you. Your weak monsters that may have cut it in the beginning of the game won't necessarily be as effective towards the end, but as you use your cards, they can either be replaced by buying better cards at the Card Shop, or upgraded to stronger cards for free. As you may have realized, the ability to customize your very weapon makes for completely unique gaming experiences. The near limitless ability to customize your shit establishes the guarantee that no two play-throughs will ever be the same.

I love side quests. I think they separate those who play a game from those who are hardcore fans of the game. Have you ever heard of a Legend of Zelda fan "casually" get the Biggeron's Sword? NO! Lost Kingdoms has 6 different hidden levels. These levels are uncovered by completing optional tasks throughout the main, required levels. For example, defeating a hidden boss in the Forest level, without being asked to, will unlock the Sacred Battle Arena. The completion of these hidden levels either unlocks new and powerful cards for you to harness, or dark opportunities for you to enhance your gaming experience. You see, I don't want to give anything anyway, but if you complete the difficult level known as "Sacred Battle Arena 1" and "Sacred Battle Arena 2", then you will be given the (literally) once in a life-time chance to upload every card you've collected in Lost Kingdoms 1 into Lost Kingdoms 2. A game-to-game copying and gaining of cards EXCLUSIVE to the original game? Incredible. Just damn incredible, and MUCH cooler than getting an "Achievement" on the XBOX 360.

In order to beat it completely, this game took me about 16 hours of playing. Not bad, especially
nowadays. The length of the game combines with the game's difficulty level in order to assure that no hardcore gamer is able to just blast through this title in 2 hours. You see, Tara can only summon monsters if she has a sufficient supply of magic power stored up. If your magic meter has 8 magic in it, and you summon a monster that requires 6 magic, then you have 2 magic left over for your next monster. However, if you have 6 magic and you summon a monster that requires 10, then your magic reserves will be depleted, and the rest will come out of your health. Magic stones restore your supply of magic, but they are usually only found of you strike another enemy (Imagine Coin Battle in Super Smash Bros. Melee). So in order to collect magic stones to refill your magic meter, you must use a combination of monsters that require small amounts of magic and monsters who require large amounts of magic. Typically, the stronger the monster, the more magic it requires, so it is up to you to build a deck that always has an ample supply of magic at hand because if you run out of magic, each monster you summon will take a chunk out of your health. This feature sets the difficulty level of this game at about a 3.5/5.

TL,DR- Lost Kingdoms 2 is a refreshing spin on the classic adventure game. You will spend hours customizing your "weapon" and even more time using it to explore levels and fight other monsters. It's fun and takes strategy, and even a little bit of time in order to beat this game. It has very high replay value, and I will recommend it until the day I die.