Nintendo Consoles

Nintendo Consoles
Showing posts with label Mario Kart. Show all posts
Showing posts with label Mario Kart. Show all posts

Thursday, November 12, 2015

Nintendo Direct 11/12/15

Earlier this evening, Nintendo streamed the first Nintendo Direct presentation we have seen since the passing of former Nintendo of Japan President Satoru Iwata. The following is everything discussed during said presentation in order, along with some brief thoughts:

The Legend of Zelda Twilight Princess HD Remake coming to WiiU -
Twilight Princess is my favorite LoZ game, so I am excited to know that many gamers will be picking it up to play again. That being said, the footage of the game showed during the Nintendo Direct looked underwhelming. I had a very hard time identifying the differences between the original version and the HD footage, not to mention the fact that those near 10 year old models haven't aged as well as they did in Wind Waker. It'll be fine, since it's Zelda, but we'll have to see about this one. 

Zelda WiiU
Literally all they said was that it was still happening.

New Pokemon Mystery Dungeon for the 3DS
Take it or leave it. I left it. 

New Splatoon stages/weapons/gear/etc.
Indifferent. The game is amazing with or without new additions, so either way is fine by me.

Super Mario Maker App-
Apparently, a new PC and mobile devices app is going to be released in order to introduce a more efficient way of searching for user-made stages worth playing in Super Mario Maker. lol

Animal Crossing Amiibo Festival-
Take it or leave it. I bloody left it. They also mentioned a couple of Animal Crossing Amiibo, but I feel like that craze has passed.

Mario Tennis Ultra Smash-
Release date- Nov 20. Demonstrated a few of the new moves in the game. If you're into it, you should be pleased; if not, skip.

Xenoblade Chronicles X
Xenoblade Chronicles X
Release date: Dec 3. Kind of just reminded us that it was coming out...again. It looks really good, but nothing new to report.

Nintendo Badges
God, I can't even remember. I think it is a free-to-start 3DS game that contributes to an ability to unlock new themes for the 3DS Home Screen. 

Pokemon Picross
Another Pokemon-themed puzzle game for the 3DS. Pokemon shuffle is really good, but I don't need another Pokepuzzle game, personally.

Steamworld Heist-
A tactical 2D strategy game. It kind of looks like a 2D Codename S.T.E.A.M. It looks pretty good to me. I'll keep my eye on it.

Fast Racing Neo-
Didn't look as good as what I would want a new F-Zero game to be, but I'll keep my eye on it.

Typoman-
Apparently, the WiiU gamepad makes Typoman
 noteworthy and intuitive
Puzzle platformer that uses the manipulation of letters in words to affect what that word does in the game. It looks artsy and unique; I'll be sure to keep my eye on this as well, especially since I can sense that it will be inexpensive upon release.

Pokken Tournament
Nothing really new to report, but it looks really fun. I'll probably get it soon after it launches.

Star Fox Zero-
Release date- Apr 22. Doesn't look any better or worse than it has been looking in past trailers. I'm curious about how this game will do.

Mario and Luigi / Paper Mario crossover game
Looks to be a combination of Paper Mario and the Mario & Luigi games. It's not hard to imagine since the games feature almost identical gameplay.

Final Fantasy Explorers
Release date- Jan 26. Looks alright. First FF game on the 3DS. Should be worth keeping an eye on.

FE Fates Bundle includes all 3 games, 3DS
 drawstring pouch, and an artbook for $80
Fire Emblem Fates: Birthright/ Conquest/ Revelation-  
Release date: Feb 19th. Looks really good. Dunno how I feel about the story being spread across multiple games, but an $80 bundle for all 3 titles is being released, and tbh, that's not the worst deal.

Pokemon Red, Blue, Yellow on 3DS eshop
Release date- Feb 27th. Can't find anything to complain about here, unless you already own the games. At least having them on the 3DS will relieve you of the stress of having that old internal battery wear out on you. I'm curious to see how much they will cost.

Hyrule Warrior Legends-
Release date- March 25. Take it or leave it. Didn't look too bad to me, but redundant if you've played the Wii U version

Dragon Question VII
If you're into DQ, I don't see why you wouldn't be happy.

Cloud Strife in Super Smash Bros.
I'm stoked. No release date, but an awesome choice. 
http://www.ign.com/articles/2015/11/12/final-fantasy-7s-cloud-coming-to-super-smash-bros-wii-u-3ds Check it out here. 

All in all, there should be something here for everyone. I'm excited, but more importantly, I'm pleased. 

Wednesday, August 26, 2015

The Nintendo Wii

Can we discuss the Nintendo Wii for a second? It's an amazing console. No doubt everyone on planet earth knows what the Wii is, but I wonder how many "serious" gamers have realized the true potential in this console.

I bring my Nintendo Wii, as opposed to my Gamecube, Xbox 360, or WiiU, with me to college each semester; it is so clearly my best option for many reasons, and after having spent the last couple of years playing the Wii to death, I can honestly admit that I would seriously recommend this console to any gamer looking for something different or new to play.

It could be that even after all of these years, you still have a Nintendo Wii tucked away in your attic or basement, gone untouched for the better half of the last 10 years. The Wii fell off from about 2008 - 2012, and considering that console generations only last for about 7 years, it's safe to say that the Wii suffered from a somewhat pre-mature death. Or at least that's what you may think.

First off, I'm going to take a moment to declare that there are so many more great games on the Wii then one might think. You have your Mario Galaxy, Legend of Zelda Twilight Princess, Metroid Prime 3, Guitar Hero 3, and Smash Bros. Brawl released within the first couple of years of the Wii's life, then everyone else knows about Mario Galaxy 2, Sonic Colors, and Legend of Zelda Skyward Sword, but I'm here as always to talk about lesser-known games, and let me say, these following titles are legitimately not only a few of my favorite games on the Wii, but a few of my favorite games of all time:

Kirby's Return to Dreamland

Fragile Dreams: Farewell Ruins of the Moon

Excitebots

Sin and Punishment Star Successor

Pandora's Tower

The Last Story

Six masterfully crafted, must-have games if you own a Wii. All six are unlike anything I had ever played prior, and each are games unlike anything else offered on the 360 or PS3 during the same generation; I'm not saying these games are better than anything on the other consoles, but they hold up by today's standards and offer an inspired and wonderful gaming experience that has yet to be recreated by any other game I've played.

Right off the bat, six games to buy if you still have your Wii hanging around collecting dust BUT catching up on missed games is not exactly where the Wii earns it's $60 grey-market value.
The real hidden feature on the Wii that makes missing it a critical error in my eyes is the Wii's Virtual Console.

The Virtual Console is a free service offered by Nintendo with which one can use their Wii to download retro games for an extremely low price. I'm not talking only Super Mario Bros. to The Legend of Zelda, I'm talking everything from Mario Bros. to Golden Axe, to Megaman 2, then Legend of Zelda A Link to the Past, to Super Metroid, to Super Castlevania IV, to Secret of Mana, to Mega Man X, to Chrono Trigger on the SNES. After that, you've every must-play on the Nintendo 64.

92 titles from the NES - all $5
63 titles from the SNES - all $8
21 titles from the N64 - all $10
73 titles from the Sega Genesis - all $8
59 titles from TurboGrafx 16 - all $6
54 titles from NeoGeo - all $9
15 titles from the Sega Master System - all $5
and then hundreds of games released for download-only such as Sonic the Hedgehog 4 and Megaman 10

What must be understood about the Virtual Console is that it gives players easy access to the games for which collectors will easily pay $80+ dollars. Take Chrono Trigger for the SNES: Chrono Trigger is considered to be one of the greatest RPGs of all-time. Grey Market Price: ~$90. Virtual Console Price: $8.

Of course, collectors collecting for their retro consoles will never be interested in a digital copy of a game as opposed to a cartridge, but this service is perfect for gamers like me since I'm willing to sacrifice a cartridge if I get to save $82 in return- I'll just use the saved money to fill my car up so I can drive to all of the cool parties I get invited to...

THEN, you have 100% backwards compatibility with the Nintendo Gamecube, provided you got your Wii before 2011, back when all of the cool kids got theirs. No need to discuss how awesome backwards compatibility is, provided you've read literally anything else on this blog (I am quite fond of the Gamecube, if you haven't noticed). What is also noteworthy is the fact that while component cables that upscale video quality from 480i to 480p are impossible to find for the Gamecube, they can be found easily for the Wii. So if you've ever wanted improved video quality for your Gamecube games, get a Wii.

With the Wii (about $50 on eBay at time of writing), you gain access to easily 20 amazing games as well as the rest of the Wii's admittedly mediocre library, all of the Gamecube's library, most of the library of the NES, SNES, and Sega Genesis, a bunch of N64 titles, Netflix, Youtube, and Project M. It's an old console with very few hidden gems, and even a handful of it's first party titles are garbage, but this console has immeasurable value to gamers who, like me, may be looking to update their knowledge of retro games without making their wallets cry or are trying to get through the summer's gaming drought with some great original Wii games that hold up without question.

Tuesday, September 30, 2014

Back To Dream Land!

One of the first things I did when I got back to college was hit up the local Gamestop to see what's good. They treated me really well there last semester and low-traffic shopping malls are some of my favorite places to score inexpensive games. Among the games in the store was a Wii game I had heard about recently but knew very little about. Used some saved up store credit to grab myself a copy of the late Nintendo Wii title, Kirby's Return To Dream Land. 

Kirby's Return To Dream Land - 
Nintendo Wii 

Intro + Summary
In recent years, Kirby games have been reviewed consistently pretty well, but I never hear about many people playing them. Mostly, I hear about how the games are too short, too easy, or both, making the latest installments in the Kirby series simply not worth the $40 that could be spent buying other popular titles. This is why it took a lot of faith for me to invest in a Kirby game that cost $45 "used" after all these years. Still, I did it and I regret nothing. 
       Kirby's Return To Dream Land is a side-scrolling platformer that keeps the gay puff-ball's signature ability to inhale and copy his enemies at the forefront of the game-play experience. This time around, there are no yarn-related gimmicks or racing antics. It is just classic Kirby doing the thing he and we all love the most. This time, the antagonist is a mystery until the last chapter, and it becomes evident that the evil bad-guy is neither the classic Meta Knight nor King Dedede, because they are actually playable characters! Kirby's Return To Dream Land features 4 player co-op, much like how a number of modern Super Mario games do, making this title ideal for a either a group of friends looking to kick back and enjoy something silly and fun, as well as the perfect title for someone looking to play a fun single player game, which is how I played it.
      Does anyone remember Kirby's Nightmare In Dream Land? It's a GBA game that I remember being played by a lot of kids who lived through my generation of gaming. Nightmare In Dreamland was an incredible, memorable, and fun Gameboy Advanced game featuring the very same Pac-Man impersonator starring in today's review! Why bring it up? Because unlike the easy, short, and mildly boring Kirby games of recent times, Kirby's Return To Dream Land feels more like the fabulous Nightmare In Dream Land than any other comparable game in the series. In fact, it feels like a direct sequel - a game that takes what we all loved about Nightmare, and added to it, enhanced it, and further illuminated the bright world that was the Nightmare from which we never wanted to awaken. 

Good Things
Kirby's Return To Dream Land (at the time it was released) was one of the few times we saw the  Kirby formula in its purest form. Kirby's Squeak Squad for the Nintendo DS was received kind of well, Kirby's Epic Yarn although critically acclaimed was not the Kirby we all knew and loved, and the same could even be said about Kirby Air Ride for the Nintendo Gamecube, back in 2003. Kirby's Return is an awesome game because it succeeds in doing the things it tries to do. 
       For those who don't know, Kirby's only inherent ability is the ability to inhale enemies in each level. Kirby is usually able to copy the powers of his inhaled victims, sometimes resulting in Kirby wielding a sword, being able to breathe fire, or even turning into a laser-shooting UFO, all depending on the ability of the inhaled enemy. These copied abilities can be used to vanquish other enemies and reach the end of the level and/or unlock secret paths leading to collectibles. The main attraction to the classic Kirby games is the excitement that comes with using different powers in different levels. The objective of the game is to reach the end of each level, but the fun of the game comes from using different powers to do so. With this in mind, it becomes obvious that all any Kirby game would need to do in order to satisfy players is provide an abundance of fun levels in which the player can experiment with fun abilities. This, Kirby's Return To Dream Land does perfectly. I said PERFECTLY. With 7 worlds, 5 levels per world, 1 boss level per world, and countless collectibles whose collecting of allow you access to addicting mini-games, KRtDL offers non-stop variety in abilities and levels from the beginning to end, something recent Kirby games have been lacking. 
       To provide further contrast between Kirby's Return and more recent Kirby titles, I'd like to point out that Return has a very Nintendo-typical difficulty curve. For those who are unfamiliar, classic Nintendo games usually have a way of opening at an almost irresponsibly easy level, and then getting exponentially harder as the game progresses. I died in this Kirby game. I was concerned about my life-count in this Kirby game BUT, I never got frustrated at the Kirby game. Rather, I got frustrated at myself, because I got cocky once I noticed the game was easy and as soon as I got cocky, the game got hard. This game has the ideal difficulty level in my opinion. The later levels were quite difficult, but never made me want to rip my gorgeous hair out. The opening levels were difficult enough to suggest that I couldn't play the game with a blindfold on, while easy enough for me to learn naturally as I played. 
     Finally, a full arrangement of colors and appropriate art-style made this game a pleasure to look at, while its soundtrack literally had me going to Youtube and searching for the game's music even while the game was off, "Peaceful Place" being among my favorite tracks.


Short Comings
I find myself squinting and starring at the title of this section and saying "hmm...". Ehh I suppose you could say that this game isn't really much more than what it is. This is a platforming game starring Kirby and his friends using abilities to get from one end of the level to the other. The story is negligible and there isn't any depth to the game, nor is there anything that makes you care about Kirby other than how cute he is. Not that anyone was asking for an emotionally moving Kirby game! - I am just saying that this is not any game from which you'll walk away as a different person than who you were before you played it; it's just fun on a basic level
The game can be a tad-bit repetitive towards the end, as it is very possible to become fluent in the ways of every ability at around the 6 hour mark of this 8 hour game. However, that hardly makes the game any easier, plus the number of collectibles will keep any completionist playing for long after they complete the main story. I completed the main story and only achieved a 63% completion rating. This being said, the game is fun enough to justify an 8 hour story mode with ease. If this game was 20 hours, while it got repetitive after 6, we'd have a very different game here. 
     The final short-coming is the following: once the main story is completed, the only reason to continue playing is to obtain every collectible. Once every collectible is obtained, you will be able to unlock every mini-game, and that's it. The only incentive to extending your playtime beyond 10 hours is to unlock mini-games that are fun, but may not be worth the hours of grinding. I wouldn't know- I didn't unlock them all.

To Whom Would I Recommend This Game?
Nintendo fans, ANYONE who liked Kirby's Nightmare In Dream Land, anyone looking to play some fun local multiplayer, anyone who is looking for an excuse to dust off their Wii (or Wii U), anyone who wants to see Kirby on a console as opposed to a handheld, anyone in the mood to play something short and sweet

Sunday, September 28, 2014

Gotta Go Fast

This is review is going to be written in what I think is the ideal format - no numbers, no bullshit.

The other day, I was in Gamestop looking for something cheap that could hold me over until Smash Bros comes out on Friday. I just bought a brand new Limited Edition Smash Bros 3DS XL and I didn't want it to sit there while I tried to amuse myself with some outdated Wii games for the next week so after almost no consideration, and almost completely impulsively, I decided to try out Sonic & All Stars Racing Transformed for the 3DS. 

Sonic & All Stars Racing Transformed - Nintendo 3DS 

Intro + Summary

Branching paths lead to the same end, but allow access to unlockables.

Although the idea of Sonic the Hedgehog, who can canonically run at the speed of sound, driving a car that tops out at 120 mph was originally offensive to me, turns out that I think Sonic & All Stars Racing Transformed is actually a pretty damn good game. I was seriously surprised. This cross-over racing game features 25 of SEGA's most famous or likable (which ever comes first) characters, of whom you might know 7 - this is totally not a bad thing, I'm just pointing it out. As of now, I only have about 12 characters unlocked, and I actually know about 10 of them, but only because I am kind of a video game buff. Anyway, single player features the racing-game-staple Grand Prix, where you race across 4 tracks and earn points based on your performance in each race individually, which get added up at the end with whomever having the most points being the grand wiener. I honestly have only done a couple of Grand Prix races because the game also features a totally separate Career mode. Career mode starts with a single challenge. You select the challenge and difficulty for the challenge. If you complete the challenge, you unlock the next challenge, rinse and repeat. Career mode = beat all of the challenges. I dumbed that down for simplicity's sake, especially since I am going to put a fucking picture right here, which will effectively obsolesce any wordy description, but it's definitely worth noting that each challenge features a different track, and different objective within the challenge. Sometimes you just have to place 1st in a race, other times you have to complete 1 lap within a certain amount of time, etc. Branching paths in the career mode challenge selection screen will allow you access to secondary objectives whose completion will award you with new characters and collectibles. Finally, EXP will be gained by the character you choose before each challenge should you complete it successfully. Every time a character levels-up, you unlock a "Mod Pack" for that character. Mod Packs allow you to select the same character, but apply different set of stats for his/her car. About to race on a track with a lot of turns? Use the handling Mod Pack. 


Good Things
I thought this game was going to be a blatant Mario Kart rip-off. It's not. It IS another mascot, kart-racing game though, a bit redundant in a genre dominated by the famous Italian plumber. However, there are certainly enough distinguishable features in Sonic & All Stars Racing Transformed for it to earn a solid A for effort, and maybe even a little bit more. S&ASRT features extremely fun, bright and colorful track designs inspired by SEGA's most famous games of which you probably know more than you think you do, some of them being Sonic the Hedgehog, Monkey Ball, Crazy Taxi, Golden Axe, Nights, Billy Hatcher and the Giant Egg, and Skies of Arcadia. The main attraction to this game is that even though each race features 3 laps on a track, the track changes (or transforms) each time you complete a single lap, offering track variety out the ass, and you can bet that same ass that when the track transforms, your vehicle transforms! The word "Transformed" in the game's title refers to the transformations made by your vehicle when racing. Driving on a boardwalk that suddenly gives out? Your car will turn into a boat! And does the river you're now trying to traverse give way to an enormous waterfall? Boat --> Airplane. Not every track uses all 3 forms of vehicle, but when your vehicle does transform, it is totally appropriate, feels good, and is really fucking fun. The Career mode is particularly effective in making me want to play more. I don't always have time for 1 more Grand Prix in Mario Kart, but another 4 minute challenge is seldom an issue with my personal schedule. Items in Sonic Racing are also fun and balanced. If You want to win in this Kart Racing game, you need more skills behind the wheel than you need Red Shells. I can truly say that no item in this game feels copied from Mario Kart (I didn't mean to spend this review comparing this game to Mario Kart, but I KNOW that's what you're doing so I'm just responding to how I know you're responding). The Career mode isn't too long, but earning the maximum amount of stars for each challenge means that you'll have to complete each challenge on HARD mode, as opposed to Easy or Normal, which is not an easy feat. You can only unlock certain characters by obtaining a certain number of stars, so although the Career Mode itself is a bit on the shorter side, obtaining every star to unlock every character will probably satisfy any need to play a medium-lengthed game. Finally, the 3DS's bottom screen is used to display an over-head live racing map. Having it on the bottom screen is nice, obviously because it doesn't obstruct the racing-action. It's also handy because occasionally the "track" during the boat or flying sections can be a tiny bit ambiguous, so having a map when you're threatened to get lost is un-ironically the perfect solution. This is a fucking fun racing game. 

Short-Comings 
Sonic & All Stars Racing Transformed on the Nintendo 3DS doesn't suffer from any lag technically, but like, it runs at what feels like 15 frames per second. Keep in mind, this is a straight port of a game that was originally sold for XBOX 360 and PS3, as well as the Wii U. The game performs impressively after knowing that, but ONLY after knowing that. My eyes immediately felt the difference between playing Sonic & All Stars and playing the Smash Bros. demo, but I would be such a bitch if I didn't admit that I totally got used to the frame rate after playing for, like, 2 minutes. You get over it. Also. perhaps 3% of the time, I can't tell what is 10 feet ahead of me in the game, which wouldn't be a problem if we weren't discussing a racing game. Remember though, I said this happens rarely, although when it happens, it totally happens. Graphics are also a bit pixely, but again, nothing a determined gamer wouldn't be able to brush off. This game is also out, like I said, for the 360, PS3, and Wii U. I plan on buying it for the Wii U when I get home from school. I played the demo and the graphics were appropriately gorgeous, and now that I know the rest of the game is awesome, I am confident that the Wii U version will hold up. I am playing this game on the 3DS XL. I cannot imagine this game on the small screen of the standard 3DS, and when I do try to imagine it, I imagine, like, a nightmarish, nebulous, chaotic, vague image of like, 10 guys driving play-dough cars through a guillotine testing factory. Not sure - never played it on the standard 3DS. I could be wrong, but I could be totally right.  

To Whom Would I Recommend This Game?
Of the 2 viable kart racing games out there, Sonic & All Stars Racing Transformed is not definitely  the best one, but it could be. Though Sonic & All Stars Racing Transformed is hella fun, don't be surprised if you find yourself pondering this game asking yourself "Do I really need to play another Kart Racing game?" if you've already played Mario Kart 7 or 8. I admit though, I haven't played Mario Kart 7 and thanks to this game, I don't think I will anytime soon. I feel like the demand for kart racing games is strongest after not having played one for a long time. If you have played Mario Kart 7 or 8 recently, there is no pressure to play Sonic & All Stars Racing Transformed, but it is still a killer game. 

So to whom would I recommend this game? SEGA fans, die-hard kart racing fans, anyone who needs to play something on the 3DS and has already played all of its first party-titles (barring Mario Kart 7), and anyone who is opposed to playing this on a home console. 




Wednesday, March 26, 2014

What's Good With That Game - Paper Mario Thousand Year Door

In celebration of what feels like the end of a thousand year break from this blog, I shall resume my work with a game whose story also has to do with a thousand years!

Despite having pestered my friend all summer about returning my copy of Paper Mario Thousand Year Door to me, it wasn't until just a few weeks ago did I finally get to really devote some time to sitting down and playing it. Just a reminder, What's Good With That Game is an arch of this blog where I write about a game that I have only played a small bit of (less than half) so we can witness how my initial feelings towards the game either change or remain the same as the game goes on. As of this point, I have just completed chapter 3 out of what I am guessing is 7 or 8 chapters. I have about 11 hours clocked on my file "dicks" and I am still having a blast playing it. So, as Mario does, allow me to jump into it.

Paper Mario Thousand Year Door


The Paper Mario series has been one that combines a side-scrolling open world with strong influences from RPG and platforming games. Gameplay and progression is rather Zelda-like, as you typically spend a bunch of time in several different locations, get some new items or a new ability, and use that ability, along with abilities obtained earlier in the game, to solve puzzles, hit switches, find keys, defeat bosses, and save days. The game is divided up into chapters to provide clear separations between sections of the game like a story book, and the fighting system is a really refreshing and rather hands-on turn based RPG. So with this in mind, we ask the same questions as always:

Why did I pick up this game?
What do I think of it so far?
What do I anticipate?

I got a WiiU and 3DS for Christmas (divorced parents FTW). I've been playing a lot of Sonic Lost World for both systems along with Sonic Unleashed which I have been playing with my suite mate at school. I've also been playing Donkey Kong Country Returns, Monster Hunter 3 Ultimate, Super Mario 3D World and Cave Story 3D. A lot of these games are just platformers or adventure games with little depth. Although I love each of these games so much, I did long to play something more story-driven, and since I keep my WiiU at home so my brother can still enjoy Darksiders 2 and Pikmin 3, I have not much more than my trusty Gamecube and a bunch of unopened games from the summer to play. One of those games was Paper Mario Thousand Year Door. Recommended to me by my friend SchistOnUranus, whose opinion I consider very highly, I decided to give this one a go, expecting that if anyone was going to provide me with an experience that was going to make me feel like the hero I longed to be, it would be Nintendo. I looked forward to a story-driven adventure game, and I've been beginning to think that I am getting so much more.

For me, Paper Mario Thousand Year Door had a slow start. I walked around the main town, Roguesport, for a bit, solved some puzzles, fought a dragon, typical ZeldaMarioMetroid stuff. The game essentially has 2 different ideas fueling the entire experience: oldschool Zelda Dungeons and Final Fantasy turn-based RPG fighting. Now I was aware of this going into the game, but I had trouble determining which area was going to offer me the most consistent level of fun. I expected the open-world and exploring to be the part that I enjoyed more, as opposed to the fighting which I thought would be shallow. Because of this, I began my Paper Mario experience running around a pretty large world that admittedly had little to explore while skipping over a majority of the avoidable fighting, but I was wrong to do so. It wasn't until I started to fight more and increase the levels of Mario and his pals did I realize that fighting was much less of a hassle, and was a lot more fun than I had originally thought. You are pretty weak in the beginning of the game, and there isn't much you can do about it, but the more you fight, the better you get, and when each fight changes from a world that stresses you the fuck out to a world that involves you stomping on Dragon's heads and pounding Goombas with hammers, it really starts to establish itself as the better half of the game. The chapter I just completed, Chapter 3, had a lot of emphasis on fighting and even though I consider turn-based games to be slow, I was thoroughly entertained during all of chapter 3, so much so that I do dare say I am excited for chapter 4.

I am usually pretty skeptical about games I play nowadays. I am just so afraid of spending my time playing a game I don't enjoy that I look for reasons to put games down instead of looking for reasons to continue playing them. However, the more I think about Paper Mario Thousand Year Door, the more trouble I have deciding why I would stop playing it. It is a great difficulty level, does not require a walkthrough, minimizes grinding of both fighting EXP and coins, and has a good story that is simple, yet effective. My only complaint so far is that sometimes there is WAY too much fucking talking. I find my self spamming the A button during most of the text as of recently. Sometimes, I just want to play, and when I do, just shut your fucking mouth.

In the end, I look for games that I will pause because I want to take a break, not because I am stuck, lost, or lacking the necessary skills. Honestly, eventually I do plan to get back to that list of my top ten favorite Gamecube games and when I do, this may be a contender. Paper Mario Thousand Year Door is a perfect difficulty and is just fun to play, and honestly, games that can be described in such a way can be tough to find today, so if you're looking for one, both SchistOnUranus and I are recommending this guy to y'all.

Note: From what I have seen of the game, South Park Stick of Truth is a Paper Mario game in disguise. If you like one, you'll probably like the other.

Thursday, December 12, 2013

Sequels

I've been listening to a band called Autopilot Off recently. They fucking rock and they entered my life the same way some of my all time favorite bands did in the past. Goldfinger, System of a Down, Less Than Jake, Bodyjar, Cauterize, Crush 40, and Autopilot Off were all introduced to me via the video game. When ever I think about certain bands, such as the bands I listed above, sometimes I get brought back to the game that exposed me to that music. In which game did I really learn about Autopilot Off? SSX 3.

So I turned on SSX 3 again for the first time since the middle of the summer today because I wanted to listen to some Autopilot Off and maybe because it just snowed the other day and it was appropriate. After a whole bunch of racing and freestyle runs, I started thinking something rather treasonous:

SSX Tricky or SSX 3?

I think SSX 3 is a better game than SSX Tricky. There. I won't be clever and wait until the end of the whole fucking post before I come out and say it. I love both SSX Tricky and SSX 3, but I prefer SSX 3 over the former. The main question that I ask myself is the following: Why is it that SSX Tricky is the game that I find more people talking about when I feel that SSX 3 is a better game? Unfortunately, I don't have the energy to actually determine the answer to that question, but what I can do is compare the two games so you guys can decide for yourselves. SSX Tricky or SSX 3?

So here we go. The SSX series is a series of snowboarding racing games made by EA Big. There are several installments in the series, including 3 for the Nintendo Gamecube and at least 1 for the Wii (I don't claim to be an expert on Wii....yet). Based on the conversations I have with my friends both at home and at college (so you can tell I am getting a really wide range of people here), it would seem that SSX Tricky is the more popular game. For that reason, it must be the better game! SSX Tricky is an AMAZING game that kept my younger self entertained for weeks and weeks and weeks at a time, but I am not certain if it matches up with SSX 3, personally. I suppose I'll start off by discussing the features both games have in common.

SSX Tricky and SSX 3 both offer 2 main types of single and multiplayer player modes: Race and Showoff/Freestyle (Showoff  in Tricky and Freestyle in 3. They're the same thing.) Race mode has you blasting down huge snowy mountains as fast as you can in an attempt to get from the beginning of the course to the end of the course in less time than it takes your opponent. That's how a race works. Showoff/Freestyle is a mode where you basically have the entire course as your own personal skatepark. You start at the top of whatever course you want, and try to score as many points as you can by doing all sorts of different crazy tricks before you cross the finish line. Each game has several different courses to board on. Each game has an upgrading system where you will get to choose which of your rider's stats you wish to increase, and the abundance of these opportunities increases depending on how brutally you kick your opponent's ass during the race. There are many different boards with all different stats for you to unlock AND there are different clothing options for each character that are purely cosmetic.

So both games have the same basic formula. And I'm not kidding, like, they are pretty much the same idea. Same equation and formula. No risk taken from Tricky to 3. This presents us with a unique opportunity where we can just literally compare the two games track by track, move by move. It's not like comparing Super Smash Bros. Melee's Adventure Mode to Brawl's Subspace Emissary, where they are completely different but are forced to be compared. SSX Tricky and SSX 3 have so much in common that it is incredibly easy and natural feeling to compare the two. It is a case like Minute Maid lemonade vs. Country Time lemonade where we can just say "This is better because I like it more." So. Obviously the games aren't EXACTLY the same, they just function the same. They look different, feel different, and play differently despite their concepts being akin. So we only have a couple of different things to compare, and a side by side comparison would be most efficient.

Let's start with the characters. Pretty much the same characters give or take a few newbies added to SSX 3 from SSX Tricky. Personally, I feel that the updated graphics that come with a game being newer does wonders for the SSX 3 character roster. It looks better since it is the same art style, and because it is newer. Visual appeal goes to SSX 3. Also, IM SORRY, but as much as everyone loved the announcer (Rozell?) in Tricky, SSX 3 has a real soundtrack complete with the auto-synching feature. Which means like, if in these rock songs, normally, there is a quiet section, then that quiet section is going to be played while you're in a dark cave. Then once you come shooting out of that cave, the chorus of that song is going to slam through the TV speakers, and the best part of the song is going to be pumping through while you're high in the air about to land and shit all over your opponents. Like how music is in a cheesy summer-movie made in the 90s? That's what SSX 3 does. Sound goes to SSX 3 as well.

Courses. Perhaps the tracks in SSX Tricky are more memorable. Maybe this is the result of nostalgia or because I've spent more hours total playing Tricky when compared to 3. I do feel that there was less emphasis on the course designs in 3. They don't feel lazy, in fact, they really are awesome. But, like, for example, the name of each course in SSX Tricky is blown thrown the TV speakers every time you select one. In SSX 3, they are not. And because in SSX 3, you can technically access a majority of the courses from an open-world-ish hub, you may play many courses without even knowing their names. Perhaps what I am trying to avoid saying is that even though the courses in SSX 3 are really damn fun, they do all kind of look the same - just a bunch of snow and a bunch of ramps. Fun, but I mean, Tricky has Tokyo Megaplex on its side....courses go to Tricky.

Finally, with a 1 to 1 score, we have how the game feels. Tricky does an amazing job of incorporating the element of doing tricks with the controls that can feel button-mashy but work, into a game that is not necessarily always about doing tricks. Maybe you'll want to tone the showoff inside of you down while you're ripping through tougher courses in SSX Tricky. This is because in Tricky, accidentally performing tricks you never wanted to do happens often and can REALLY fuck you up. It is very easy to accidentally stop performing your front flips (for example) while you're upside down. So like, you're blasting through a course, and a surprise ramp pops up from out of no where. Because you didn't see the ramp until it was too late, you're still holding up on the control stick, because holding up on the control stick makes you accelerate when you're on the ground. BUT in the air, holding up makes you flip, kinda. So before you know it, you're upside down, you're in the air, and you're about to eat shit and once you do, it's over. Time to press Restart. SSX 3 completely fixed this problem. In SSX 3, you automatically complete your flips every time they are executed. It's like the bottom of your board is magnetized to the snow. It makes doing double front flips on flat ground possible, but who cares how unrealistic that is? If you're going to spam tricks all day during the race, you're going to lose anyway. The point is that SSX 3 has solved the one problem SSX Tricky had with its trick system- you pretty much automatically land them every time. You still have to avoid hitting trees and stuff, but there is no bullshit when doing the tricks; each one can be performed with confidence. With the installation of SSX 3, the SSX series has finally worked out every kink in the system that links doing tricks to going fast, and for that, SSX 3 takes the best-feeling trophy.

Looks like SSX 3 wins 2 to 1. Of course, this is all just my opinion. I cannot discredit the volunteer opinions of my friends - SSX Tricky MUST be an awesome game since so many people always want to play it when they see that it is in my library. I couldn't resist getting the sequel because I was curious, but perhaps some of you may join my side one day. SSX 3 I do believe is only 5 or so dollars on Amazon. Enjoy, and don't forget that whether it is in a game or in real life, yellow snow is piss. Don't eat it.

Friday, August 16, 2013

Playground Series: What the Hell Am I Playing?

I'm sure by now, you guys are sick of hearing me say things that aren't about video games, so fuck me apologizing for not writing in a while. Let's just roll the next review out.

Billy Hatcher and the Giant Egg


I've recently acquired about 20 new Gamecube games. So, where do you start playing? I figured I would start up 1 or 2 long games and 1 or 2 short games at a time, and just collect other games to save for later in between. One game that I wound up playing during all of this gaming madness was Billy Hatcher and the Giant Egg. I only read a little bit about this game in Gameradar's list of top 50 Gamecube games http://www.gamesradar.com/best-gamecube-games/ before I decided to never think about it again, simply because I could not imagine what I was reading actually being a real game. Well I am here tonight to discuss how I formally withdraw my original opinions of this game, and replace them with a whole new perspective on the concept of hatching eggs.

Billy Hatcher and the Giant Egg is an addictively ridiculous platformer developed by SEGA Sonic Team shortly after they released Sonic Adventure 2 in 2003. You play as a young boy named Billy who is thrown into a world ruled by chickens after he displays "great courage" by punching a small bird in the face in order to save his friends. Almost as soon as Billy arrives in Morning Land, he equips himself with a sacred Chicken Suit. This suit allows Billy to arm himself with giant eggs. Without an egg, Billy is pretty worthless, but WITH an egg, Billy is able to jump really high, ground pound the floor around him, ride on tracks meant to move eggs, and take out the evil crows by rolling the egg into them. The eggs, although are fragile, easily broken, and easily replaceable, utilize a basic upgrading system. It's nothing immersive, but it is important to know that when enemies are destroyed, they drop fruit. Roll an egg over the fruit, and the egg will grow. Eggs do more damage with each size-increase and a fully matured egg can be hatched by Mr. Billy Hatcher himself. A quick cock-a-doodle-doo will pop the egg open and potentially reveal 1 item from a large collection of possible egg-inhabitants. Different colored eggs hatch different items. More commonly found eggs can contain extra lives or collectables, but rarer blue or red eggs can contain animal assistants whose powers become yours to command upon hatching them. These animals help you solve puzzles or attack enemies once you befriend them in the ever-classic quest to reach one side of the level to the other.

The story is...well...it's a god damned kids game so who cares? There's an evil crow who wants to cast Morning Land into an eternal nighttime. Stop the evil crow, and do whatever everyone else tells you to do in order to beat the game. But if there is one thing everyone knows about kid's games, it's that they're fucking stupidly difficult. Unfortunately, poor game mechanics are responsible for a lot of the difficulty that this game has to offer, but they are not so plentiful that the game becomes unplayable (*coughSonicTheHedgehog2006cough*). So with any platformer, you really only have to consider a few different elements. Platforming video games date all the way back to 1981 Donkey Kong in the arcades, so when looking at modern platformers, you have to consider the factors that separate the games made today from the games made 30 years ago. You must consider graphics, originality, music (I guess), playability, and most importantly how much fun the game is to play. Well in my opinion Sonic Team spared very little cheese or tomatoes in this egg-wise adventure. Ill discuss each element separately.

Originality. So I don't know if you guys heard when I said it before, but your weapon...is an egg. A giant egg. It is important for those holding magnifying glasses to this game to note that the abilities you gain while holding an egg are not very original, as we have seen the ground pound/ butt bounce/ whatever you want to call it for years, but if rolling an egg into enemies in order to vanquish them isn't creative enough for you, then stop letting Stephen King set your creativity bar too high. You could say that this game is original because you roll an egg around in order to play, or you could say it's unoriginality is disguised by an egg, but either way, someone over at Sonic Team was ballsy enough to suggest that a game whose main attraction was rolling an egg would sell, and it did...at least...to me. Moving on.

Graphics. Let's see, 2003 graphics. Well we got Metroid Prime, F-Zero GX, and The Legend of
Zelda: The Wind Waker. Okay so the bar was set pretty high for graphics even in 2003. The visual importance of video games really became most noticeable upon the arrival of Playstation 2 games during the climax of it's career. Graphical legacies were also continued by Microsoft's Halo and Gears of War series, but if I had a dollar for every time someone mentioned how the graphics in Metroid Prime could rival those of modern games, I wouldn't have to go to college. That being said, graphical feats were not easily attainable in 2003, and unfortunately, it seams that Sonic Team missed the frying pan in this area. However, having average graphics will never mean that the game looks bad. Average graphics are a great canvas for a great art style. Wind Waker is the perfect example. While Billy Hatcher doesn't feature graphics of any impressive quality, it is a delightfully bright and colorful game, complimenting it's playful, light-hearted gameplay, and REALLY catchy music. You're god damn rolling an EGG. Does anyone really need goodgraphics for this?? What was really necessary for this game, were bright colors, and Sonic Team nailed that.

Like I said before, the game feels a little underdeveloped. Perhaps it is Sonic Team tradition to leave dumb mechanics in their games, or maybe it is the fact that Billy Hatcher is run by the same engine that ran Sonic Adventure 2 - a game whose glitches are almost as famous as it's level design, but like I said before, the difficult sequences of BH:GE are the result of a few poorly designed game mechanics. Some enemies are just too annoying, maintaining control while moving with your fragile egg is about 20% harder than it should be, and small mistakes are often extremely unforgiving to the point where you question why you're playing this game even more than you are intended to. The game is still very much playable, as these annoying mechanics are not found in every level, but when they do show up, you will die in your heart a little bit for every time Billy dies as a result of their bullshit.

Overall, Billy Hatcher really is a fun game. The level designs vary greatly from stage to stage, and are always a pleasure to look at. Sometimes the game can be too hard for all of the worst reasons, but in the end, you never really did expect a game that featured weaponized eggs to be 100% solid, did you? This game is 15 dollars on Amazon. Considering the fact that 15 is enough to get Metroid Prime, Resident Evil 4, Viewtiful Joe, SSX 3, Wave Race: Blue Storm, Mario Golf Toadstool Tour, Prince of Persia: Sands of Time or F-Zero GX, I would say that it may not be worth getting immediately, but if you ever run into it at your local Play N Trade like how I did, it may be destiny telling you to either play this title, or grab an omelet.

81/100
-10 Points - occasionally clumsy controls
-5   Points - occasionally dumb stupid mechanics
-4   Points - sometimes the game feels a little boring, as levels tend to be a bit too long, resulting in the witnessing of the same music and visuals for up to 15 minutes at a time
50  Points - originality
10  Points - visual appeal
6    Points - Audio appeal
10  Points - the game is not very long, but the amount of optional levels, in addition to the main story, makes the game feel like it is how long you want it to be
5    Points - the multiplayer is EXACTLY what you want it to be

Sunday, July 28, 2013

To Hold You Over

I can't believe I forgot to mention this.
http://www.gametrailers.com/shows/pop-fiction/videos-clips
http://www.gametrailers.com/shows/pop-fiction

Gametrailers.com features a show called Pop Fiction. I've tried to tell my friends about it but I remembered today that I could also use the good ol' reality to advertise. Pop Fiction, the way I describe it, is essentially Myth Busters, but for video games. The show's team of gamers investigates rumors or secrets within video games to find the truth about their existence. Gametrailers also has a much younger sub-series called Pop Facts. Pop Facts is basically the same thing, but the episodes are much shorter. I HIGHLY recommend these shows. A new episode of Pop Fiction is released monthly, and Pop Facts are released weekly. Enjoy!

Saturday, July 27, 2013

The Next Big Step

So because I feel so bad for blue-balling you guys when it came to my list of Gamecube games, I decided I am simply going to build a playground out of this blog. This time next week, I am going to upload at least 5 new reviews of games that each fit a certain qualification. These 8 topics are, in my opinion:
Most Overrated Gamecube Game
Most Underrated Gamecube Game
Overlooked Gamecube Game
Hidden Gem
Best Game Under 10 Dollars
Best Game Still Over 40 Dollars
...What The Fuck?
Wild Card

I am truly excited (and this time, capable) when it comes to approaching these topics. Keep in mind, the Wild Card will be one game that I choose from my collection at random. It could be anything from Super Smash Bros. Melee, to Mary Kate and Ashley, so brace yourselves.

Also remember that I will from now on be using a grading system, and a pros and cons list when discussing each game. I feel like this will contribute to a more accurate description of my feelings of each game. Remember to click that shit this time next week.

Finally, I've decided to occasionally post other relevant video game things among the archives of my blog in addition to my reviews. In case you missed it, I highly recommend a website I discovered recently. Be sure to check out http://www.howlongtobeat.com/ in order to figure out where your money is best spent.

Scroll down to see if you've missed anything, and of course, contact me to recommend a review or game. PEACE.

Sunday, July 21, 2013

Hang In There

Hey guys. This post is more of an apology than anything. Maybe I'm being too hard on myself, but I fear I will not be able to post my next review for a little while longer. I have been very busy with my band recently and I haven't had much time to get my Gamecube on. What I do have, however, is a website I just discovered. If you didn't already know about this site, I suggest you check it out.
http://www.howlongtobeat.com/index.php

Ever wonder if you're going to get the best deals on your games? Ever fear that you are going to pay up to 60$ for a game that you'll finish in a week? Well fear no more! http://www.howlongtobeat.com/index.php is a website where numerous gamers from all over can submit how long it took them to complete any video game you can think of! Simply type a game into the search bar, and BAM you have everything you need to know about how long any game will take you to complete. Separate times are provided for those who like to beat a game quickly, or for those who like to 100% a game. This site is the best way to make sure you're getting the most game for you buck.

Wednesday, July 17, 2013

Recap

Okay guys like I said in my last post, we are officially half way through my list of top ten favorite Gamecube games. I must admit, there is a problem with how I am going about this list. The fact that I recently just purchased a bunch of Gamecube games that are new to me in addition to the games I plan on obtaining in the near future is very much making me reconsider my list. Perhaps I will post a revised list later in the year, once I have completed each of my new games entirely. Just to establish some relatability, here are the games that I just got recently and the games I will try to pick up by the end of the summer:
Mary Kate and Ashley 16 Licensed to Drive                                              -Plan on Getting-
Starfox Adventures                                                                                   Super Monkey Ball 2
Legend of Zelda: The Windwaker                                                                   Metroid Prime
Legend of Zelda: Collector's Disc                                                           Metroid Prime 2: Echoes
Tales of Symphonia                                                                                            Pikmin 2
Luigi's Mansion

So far I've spent my posts discussing extensively the pros of each of the titles on my list, but I haven't touched the cons. There are reasons why I like certain games more than others, but I've neglected to reveal those reasons until now. This will be brief, but interesting. We will start at number 10:

1080: Avalanche - The game wasn't short, because there was actually a lot to do once you really
started looking at all of the unlockables. All different boards and such were unlocked by playing game modes that are typically overlooked in video games (time trial), but really, a lot of the unlockables don't affect gameplay enough for you to have a real desire to get them. There are definitely some cool prizes in the game, but by the time you get them, there is pretty much nothing left for you to do in the game. For this reason, despite how fun the game is, you do eventually lose motivation to really go the extra mile as far as 100percenting the game. Moreover, this game is WAY more fun when you race your friends, but no one plays this game...so good luck...

Mario Kart: Double Dash - I understand that number 9 might be a little low for this game, but really,
I feel pretty good about this. Despite how fun this game is, actually playing single player is a little but of a drag, but 100% necessary. Unlocking every character and track is kind of boring because it involves you playing the same track 4+ times (once on every difficulty). This game is fun for the MULTIPLAYER. But the multiplayer is only fun once you have your friend take one for the team, and unlock everything via single player.

 
Spiderman 2 - This game is awesome, but it is repetitive. Although swinging around and fighting people is SO fun, it really is all you do. It shares the same problem with the Prince of Persia titles in my opinion: they are fun, but too much of a good thing is never good. It simply looses it's flavor after a little while of chewing

Super Mario Sunshine - Definitely another awesome game, but ultimately, it is not Super Mario 64.
The game is also inconsistent in that some levels are really easy, and other levels are TV-smashingly difficult. It can be a little short and some levels can be a little not-as-fun as they could be. There really are no major faults with this game, but the little things add up. I mean, it's still my 7th favorite Gamecube game, so don't think I am trying to hate on this game; it is really good, but not number 1.

Lost Kingdoms 2 - Ehh this one is tough. Sometimes you face a game with no big problems, no major flaws, but simply is just not your favorite game ever. Honestly, this game needs a little bit of a better soundtrack. There are certainly moments when the soundtrack hits you in the best of ways, but usually it is pretty bland. I never go on an epic quest without some epic tunes, but apparently Activision does not agree with me. The graphics were also pretty laughable and even though the actual story was good, the characters didn't draw me into it. The gameplay was really REALLY fun and refreshing, but I think the story could have been emphasized more by some good voice acting and cut scenes. It is something I never thought I cared about until just now...

Soul Calibur 2- This fighting game is perfect. But that is just it- it's a fighting game. The gameplay is
repetitive at times simply because fighting games don't rely on story and characters and cut scenes to help you through the games. If you get bored during an adventure game, you can usually last a couple more hours or so by paying attention to the music or graphics or something, but fighting games are typically 100% fighting, 0% everything else. So if you get bored of fighting, then you change your game, because there is just nothing else to them.

So I hope that cleared some shit up for y'all. Please tell me if I've inspired any of you to bust out your old Gamecubes because I'd be honored to hear about it. Also, feel free to ask me about any game at all. I will review any game I have played and I love talking about games so if you ever wanna talk, find a way to let me know. Stay tuned, because I plan on posting a list of ALL of my 56 Gamecube games soon.

Saturday, June 29, 2013

Top Ten Favorite Gamecube Games Countdown: Number 9

When I first started thinking about this list, I knew that the number 1 spot would be difficult and I knew that the number 10 spot would be difficult. What I didn’t realize at first was how difficult spot number 9 in my Top Ten List of Favorite Gamecube games would be to fill. Telling a game that it made number 9 is like saying “I love you, but I love 8 things more than you”. Either way I figured it out, and I can only hope that this classic title will keep this list on track, and not swerving out of control.

9) Mario Kart: Double Dash

Ahh this classic series of games is known to be responsible for loud screaming and fierce rivalries between friends. This superstar racing game features Super Mario and all of his friends and foes in their own karts flinging items from banana peels to turtle shells in order to prove who is the fastest on the track. The catch to this game is not how many characters you can play as in total, rather how many characters you can play as at the same time. In this game, you get 2 characters for the price of 1 kart. The duality of this game exists in the 2 characters that you choose to play as, as they each assume different responsibilities on the kart. Although pressing the Z button will cause your characters to change roles during the race, you initially choose 1 character to drive and 1 character to throw items. The controls remain the same as any other Mario Kart game, despite having to control twice as many characters at a single time.

So here is the grand question: If gameplay remains the same, what the hell is the point of choosing 2 characters instead of 1? And the answer to that question is not very obvious, but is very important;
Strategy.

This Mario Kart game is the first one to feature the idea that certain items are exclusive to only 1 character. This means that in addition to weight, the difference between selecting to play as Mario or selecting to play as Bowser is the difference between throwing fire balls and throwing a koopa shell.  Character selection now involves memorizing the capabilities of the items exclusive to each character. But remember, you have 2 characters to pick. This means that you have to incorporate the potential of up to 2 exclusive items into your strategy. It is also important to know that although Mario and Luigi, for example, are 2 different characters, their “special items” are almost exactly the same. The pairing of 2 characters, each with a unique “special item” is crucial to developing the perfect racing duo. My favorite combo? Mario and Paratrooper.

Next we discuss the soundtrack and level design. I mean, it’s a Mario game…this is their specialty. Just like any other game that features the famed plumber, Mario Kart: Double Dash has incorporated only the brightest of colors and memorable musical scores in order to create the perfect family-friendly racing environment. There are 16 different tracks in total and in order to unlock every character and kart, you have to pretty much complete each track once on all 4 difficulties. That creates a game where you have to compete in 64 races total in order to experience it completely, not to mention the dreaded yet perfect solution to killing time with awkward cousins, ALL CUP. 1 circuit. Every track. 40 minutes. Damn. Despite the occasional feeling of déjà vu, the levels really never get old and the fun is prolonged depending on the amount of friends you have to play with.

Everyone has their favorite level, and of course Rainbow Road is reserved strictly for the ultimate Mario Kartists, but all-in-all, Double Dash keeps the bright and cheerful look of Mario alive through the clever color arrangements, memorable track designs, catchy and not annoying musical scores, and the placement of faces on EVERY single bit of scenery.