Nintendo Consoles

Nintendo Consoles
Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Thursday, March 31, 2016

Time To Make Some Crazy Money!!! - Crazy Taxi

Crazy Taxi - Nintendo Gamecube

Crazy Taxi is one of those games you see almost everywhere. Whether it's taking its original 1999 form in an arcade, waiting to be downloaded on Steam, or enjoying life on any of the sixth generation consoles, Crazy Taxi is nothing less than a classic title screaming with personality. I find this game, with its dumb yellow box, at retro game shops and flea markets everywhere I go. Usually a single copy will be accompanied by a second and third and fourth just sitting on the shelf unwanted, bearing a humbling $5 price tag. I recently grabbed a copy to use its box to brighten up the aesthetics of my Gamecube collection, but instead I found myself hooked on burning rubber.

Even on consoles, Crazy Taxi still retains its arcade feel. Gameplay involves picking up and dropping off passengers on the streets of what appears to be an exaggerated, cartoon version of San Francisco. You are free to drive around the town, disobeying all traffic laws, flying over sidewalks and off of truck-beds, but time will quickly expire if you neglect to pick up pedestrians waiting for a taxi ride. Both taking on and unloading passengers will award you additional time, and the game ends when time runs out. That's pretty much it. The console version keeps track of your high scores, and as long as you're playing the "Arcade" or "Original" version of the game (selected on the main menu), achieving a respectable high score is all there is to it.

The console version also has a challenge mode. Challenge mode presents players with different scenarios, such as seeing how far you can launch off of a ramp, or how quickly you can escort a certain number of passengers. Gameplay stays pretty uniform no matter which mode you play, but challenge mode does its best to mix things up, sometimes successfully and other times just adding more of the same.

The best way to play Crazy Taxi (in my experience) is to put it on if you have 10 or 15 minutes to kill before you need to go to work or something. As many times as I have booted Crazy Taxi since I purchased it 3 days ago, I haven't yet played for more than 20 minutes at a time- this is not a game meant to be played for hours and hours at once. That being said, it is addictive and the punk-rock soundtrack featuring early hits by The Offspring is an excellent compliment to the fast-paced bad-ass attitude the game proudly demonstrates.

Don't get me wrong, Crazy Taxi isn't going to change anyone's life. But it is really fun and undoubtedly worth $5. I recommend this to anyone who is looking for something dumb to bust out at a party, or to anyone whose video game box collection is severally missing the color yellow.

Sunday, November 22, 2015

Sonic the Hedgehog

I'm bored! Let's talk about Sonic the Hedgehog.

Sonic the Hedgehog

Throughout the 30+ years of significant gaming history, the video game world has seen its fair share of console mascots. Between Super Mario, Ratchet and Clank, Spyro the Dragon, and even Pac-Man, perhaps no video game mascot has left a legacy as impressively dramatic as Sonic the Hedgehog. It's no question that Sonic the Hedgehog has fallen off in recent years, but if there is seriously only one thing that my readers know about me, it's that I love Sonic.

I haven't played all of Sonic's tales, but I've played enough to give an interesting top 5 favorite Sonic games. First though, allow me to list what I have played:

Sonic the Hedgehog (Mega Collection)

Sonic the Hedgehog 2 (Mega Collection)

Sonic the Hedgehog 3 (Mega Collection)

Sonic & Knuckles (Mega Collection)

Sonic 3D Blast (Mega Collection)

Sonic Spinball (Mega Collection)

Sonic Adventure DX Director's Cut (Ported to Gamecube)

Sonic Adventure 2: Battle (Ported to Gamecube)

Sonic Advance 2 (GBA)

Sonic Advance 3 (GBA)

Sonic Heroes (Gamecube)

Shadow the Hedgehog (Gamecube)

Sonic Riders (Gamecube)

Sonic the Hedgehog 2006 (Xbox 360)

Sonic Unleashed (Xbox 360)

Sonic Generations (Xbox 360)

Sonic Generations (3DS)

Sonic and the Secret Rings (Wii)

Sonic Riders Zero Gravity (Wii)

Sonic and the Black Knight (Wii)

Sonic Colors (Wii)

Sonic Rush (DS)

Sonic Lost World (WiiU)

Sonic Boom Shattered Crystal (3DS)

These are games that I have not necessarily beaten, but games of which I have played enough to understand thoroughly.

Number 5: Sonic Colors 
By the time Sonic Colors was released for the Wii, Sonic fans had already endured the disappointing quality of both Sonic and the Secret Rings and Sonic and the Black Knight for the Wii. We took the announcement of a new Sonic game with copious amounts of salt, but Sonic Colors turned out to be an expertly crafted Sonic game, reminding us first and foremost that above all else, Sonic is meant to go fast. While very much on the short side of games, clocking in at about a 4 - 6 hour Main Story, Sonic Colors introduces new abilities that change up the typical Sonic rhythm without changing the typical Sonic feel.

Number 4: Sonic the Hedgehog 2
I didn't grow up with a Sega Genesis. My first Sonic the Hedgehog game was Sonic Adventure 2: Battle, and it wouldn't be until I was perhaps 10 years old would I learn what Sonic once was. Thanks to Sonic Mega Collection on the Gamecube, I was able to experience all of the classic Sonic titles that came before my time. Among them, Sonic 2 shines the brightest. The levels are more open and faster than those in Sonic 1, and aren't as difficult for younger gamers as they are in Sonic 3. For me, Sonic 2 is a perfect side-scrolling platformer.

Number 3: Sonic Heroes 
I didn't love Sonic Adventure 1 or 2 for the stories, I loved them for the characters. Though most Sonic fans eventually came out to admit that they disliked most of Sonic's friends, I was not part of that crowd. I love Sonic's friends, and Sonic Heroes puts each of them front and center. Sonic Heroes allows you to control a team of 3 Sonic characters at a time, while opting to exclude a vast story in favor of simple gameplay on ingeniously designed levels.



Number 2: Sonic Adventure 2: Battle
The Sonic game that started it all for me. Not only did Sonic Adventure 2: Battle have profoundly fun gameplay, it had a killer story and introduced Shadow the Hedgehog: briefly the most popular Sonic characters of all time. Sonic Adventure 2 has everything that makes a game good: gameplay that varied from level to level, cool characters, and a surprisingly deep and emotional story about revenge and nature vs. nurture.

Number 1: Sonic Unleashed 

It is very difficult for me to explain why I love this game. My best college memories have come from playing this game, as one of my best friends on campus and I once spent an entire semester trying to 100% this game, and succeeded, but that isn't the only reason why I love this game so much. Sonic Unleashed had everything Sonic Adventure 2: Battle had (barring Chao), and shot it up with crack-cocaine and adrenaline. Sonic Unleashed features Sonic at both his fastest and his slowest. Different levels become available depending on whether it is night or day time, and while the night time levels feature Sonic playing God of War-like levels, the day time levels are literally the fastest in any Sonic game. They are difficult, but the excitement of completing one of the lightening-fast levels with an S rank is one of the most rewarding feelings I have ever gotten from a video game. Sonic Unleashed made me want to play better, explore the levels for shortcuts, slow down to perfect combos and then speed those combos up. Combine that all with some of Jason Griffith's best voice acting, and some of the best music in any Sonic game, and you have Sonic Unleashed: one of my favorite games of all time.

Sunday, September 28, 2014

Gotta Go Fast

This is review is going to be written in what I think is the ideal format - no numbers, no bullshit.

The other day, I was in Gamestop looking for something cheap that could hold me over until Smash Bros comes out on Friday. I just bought a brand new Limited Edition Smash Bros 3DS XL and I didn't want it to sit there while I tried to amuse myself with some outdated Wii games for the next week so after almost no consideration, and almost completely impulsively, I decided to try out Sonic & All Stars Racing Transformed for the 3DS. 

Sonic & All Stars Racing Transformed - Nintendo 3DS 

Intro + Summary

Branching paths lead to the same end, but allow access to unlockables.

Although the idea of Sonic the Hedgehog, who can canonically run at the speed of sound, driving a car that tops out at 120 mph was originally offensive to me, turns out that I think Sonic & All Stars Racing Transformed is actually a pretty damn good game. I was seriously surprised. This cross-over racing game features 25 of SEGA's most famous or likable (which ever comes first) characters, of whom you might know 7 - this is totally not a bad thing, I'm just pointing it out. As of now, I only have about 12 characters unlocked, and I actually know about 10 of them, but only because I am kind of a video game buff. Anyway, single player features the racing-game-staple Grand Prix, where you race across 4 tracks and earn points based on your performance in each race individually, which get added up at the end with whomever having the most points being the grand wiener. I honestly have only done a couple of Grand Prix races because the game also features a totally separate Career mode. Career mode starts with a single challenge. You select the challenge and difficulty for the challenge. If you complete the challenge, you unlock the next challenge, rinse and repeat. Career mode = beat all of the challenges. I dumbed that down for simplicity's sake, especially since I am going to put a fucking picture right here, which will effectively obsolesce any wordy description, but it's definitely worth noting that each challenge features a different track, and different objective within the challenge. Sometimes you just have to place 1st in a race, other times you have to complete 1 lap within a certain amount of time, etc. Branching paths in the career mode challenge selection screen will allow you access to secondary objectives whose completion will award you with new characters and collectibles. Finally, EXP will be gained by the character you choose before each challenge should you complete it successfully. Every time a character levels-up, you unlock a "Mod Pack" for that character. Mod Packs allow you to select the same character, but apply different set of stats for his/her car. About to race on a track with a lot of turns? Use the handling Mod Pack. 


Good Things
I thought this game was going to be a blatant Mario Kart rip-off. It's not. It IS another mascot, kart-racing game though, a bit redundant in a genre dominated by the famous Italian plumber. However, there are certainly enough distinguishable features in Sonic & All Stars Racing Transformed for it to earn a solid A for effort, and maybe even a little bit more. S&ASRT features extremely fun, bright and colorful track designs inspired by SEGA's most famous games of which you probably know more than you think you do, some of them being Sonic the Hedgehog, Monkey Ball, Crazy Taxi, Golden Axe, Nights, Billy Hatcher and the Giant Egg, and Skies of Arcadia. The main attraction to this game is that even though each race features 3 laps on a track, the track changes (or transforms) each time you complete a single lap, offering track variety out the ass, and you can bet that same ass that when the track transforms, your vehicle transforms! The word "Transformed" in the game's title refers to the transformations made by your vehicle when racing. Driving on a boardwalk that suddenly gives out? Your car will turn into a boat! And does the river you're now trying to traverse give way to an enormous waterfall? Boat --> Airplane. Not every track uses all 3 forms of vehicle, but when your vehicle does transform, it is totally appropriate, feels good, and is really fucking fun. The Career mode is particularly effective in making me want to play more. I don't always have time for 1 more Grand Prix in Mario Kart, but another 4 minute challenge is seldom an issue with my personal schedule. Items in Sonic Racing are also fun and balanced. If You want to win in this Kart Racing game, you need more skills behind the wheel than you need Red Shells. I can truly say that no item in this game feels copied from Mario Kart (I didn't mean to spend this review comparing this game to Mario Kart, but I KNOW that's what you're doing so I'm just responding to how I know you're responding). The Career mode isn't too long, but earning the maximum amount of stars for each challenge means that you'll have to complete each challenge on HARD mode, as opposed to Easy or Normal, which is not an easy feat. You can only unlock certain characters by obtaining a certain number of stars, so although the Career Mode itself is a bit on the shorter side, obtaining every star to unlock every character will probably satisfy any need to play a medium-lengthed game. Finally, the 3DS's bottom screen is used to display an over-head live racing map. Having it on the bottom screen is nice, obviously because it doesn't obstruct the racing-action. It's also handy because occasionally the "track" during the boat or flying sections can be a tiny bit ambiguous, so having a map when you're threatened to get lost is un-ironically the perfect solution. This is a fucking fun racing game. 

Short-Comings 
Sonic & All Stars Racing Transformed on the Nintendo 3DS doesn't suffer from any lag technically, but like, it runs at what feels like 15 frames per second. Keep in mind, this is a straight port of a game that was originally sold for XBOX 360 and PS3, as well as the Wii U. The game performs impressively after knowing that, but ONLY after knowing that. My eyes immediately felt the difference between playing Sonic & All Stars and playing the Smash Bros. demo, but I would be such a bitch if I didn't admit that I totally got used to the frame rate after playing for, like, 2 minutes. You get over it. Also. perhaps 3% of the time, I can't tell what is 10 feet ahead of me in the game, which wouldn't be a problem if we weren't discussing a racing game. Remember though, I said this happens rarely, although when it happens, it totally happens. Graphics are also a bit pixely, but again, nothing a determined gamer wouldn't be able to brush off. This game is also out, like I said, for the 360, PS3, and Wii U. I plan on buying it for the Wii U when I get home from school. I played the demo and the graphics were appropriately gorgeous, and now that I know the rest of the game is awesome, I am confident that the Wii U version will hold up. I am playing this game on the 3DS XL. I cannot imagine this game on the small screen of the standard 3DS, and when I do try to imagine it, I imagine, like, a nightmarish, nebulous, chaotic, vague image of like, 10 guys driving play-dough cars through a guillotine testing factory. Not sure - never played it on the standard 3DS. I could be wrong, but I could be totally right.  

To Whom Would I Recommend This Game?
Of the 2 viable kart racing games out there, Sonic & All Stars Racing Transformed is not definitely  the best one, but it could be. Though Sonic & All Stars Racing Transformed is hella fun, don't be surprised if you find yourself pondering this game asking yourself "Do I really need to play another Kart Racing game?" if you've already played Mario Kart 7 or 8. I admit though, I haven't played Mario Kart 7 and thanks to this game, I don't think I will anytime soon. I feel like the demand for kart racing games is strongest after not having played one for a long time. If you have played Mario Kart 7 or 8 recently, there is no pressure to play Sonic & All Stars Racing Transformed, but it is still a killer game. 

So to whom would I recommend this game? SEGA fans, die-hard kart racing fans, anyone who needs to play something on the 3DS and has already played all of its first party-titles (barring Mario Kart 7), and anyone who is opposed to playing this on a home console. 




Friday, August 16, 2013

Playground Series: What the Hell Am I Playing?

I'm sure by now, you guys are sick of hearing me say things that aren't about video games, so fuck me apologizing for not writing in a while. Let's just roll the next review out.

Billy Hatcher and the Giant Egg


I've recently acquired about 20 new Gamecube games. So, where do you start playing? I figured I would start up 1 or 2 long games and 1 or 2 short games at a time, and just collect other games to save for later in between. One game that I wound up playing during all of this gaming madness was Billy Hatcher and the Giant Egg. I only read a little bit about this game in Gameradar's list of top 50 Gamecube games http://www.gamesradar.com/best-gamecube-games/ before I decided to never think about it again, simply because I could not imagine what I was reading actually being a real game. Well I am here tonight to discuss how I formally withdraw my original opinions of this game, and replace them with a whole new perspective on the concept of hatching eggs.

Billy Hatcher and the Giant Egg is an addictively ridiculous platformer developed by SEGA Sonic Team shortly after they released Sonic Adventure 2 in 2003. You play as a young boy named Billy who is thrown into a world ruled by chickens after he displays "great courage" by punching a small bird in the face in order to save his friends. Almost as soon as Billy arrives in Morning Land, he equips himself with a sacred Chicken Suit. This suit allows Billy to arm himself with giant eggs. Without an egg, Billy is pretty worthless, but WITH an egg, Billy is able to jump really high, ground pound the floor around him, ride on tracks meant to move eggs, and take out the evil crows by rolling the egg into them. The eggs, although are fragile, easily broken, and easily replaceable, utilize a basic upgrading system. It's nothing immersive, but it is important to know that when enemies are destroyed, they drop fruit. Roll an egg over the fruit, and the egg will grow. Eggs do more damage with each size-increase and a fully matured egg can be hatched by Mr. Billy Hatcher himself. A quick cock-a-doodle-doo will pop the egg open and potentially reveal 1 item from a large collection of possible egg-inhabitants. Different colored eggs hatch different items. More commonly found eggs can contain extra lives or collectables, but rarer blue or red eggs can contain animal assistants whose powers become yours to command upon hatching them. These animals help you solve puzzles or attack enemies once you befriend them in the ever-classic quest to reach one side of the level to the other.

The story is...well...it's a god damned kids game so who cares? There's an evil crow who wants to cast Morning Land into an eternal nighttime. Stop the evil crow, and do whatever everyone else tells you to do in order to beat the game. But if there is one thing everyone knows about kid's games, it's that they're fucking stupidly difficult. Unfortunately, poor game mechanics are responsible for a lot of the difficulty that this game has to offer, but they are not so plentiful that the game becomes unplayable (*coughSonicTheHedgehog2006cough*). So with any platformer, you really only have to consider a few different elements. Platforming video games date all the way back to 1981 Donkey Kong in the arcades, so when looking at modern platformers, you have to consider the factors that separate the games made today from the games made 30 years ago. You must consider graphics, originality, music (I guess), playability, and most importantly how much fun the game is to play. Well in my opinion Sonic Team spared very little cheese or tomatoes in this egg-wise adventure. Ill discuss each element separately.

Originality. So I don't know if you guys heard when I said it before, but your weapon...is an egg. A giant egg. It is important for those holding magnifying glasses to this game to note that the abilities you gain while holding an egg are not very original, as we have seen the ground pound/ butt bounce/ whatever you want to call it for years, but if rolling an egg into enemies in order to vanquish them isn't creative enough for you, then stop letting Stephen King set your creativity bar too high. You could say that this game is original because you roll an egg around in order to play, or you could say it's unoriginality is disguised by an egg, but either way, someone over at Sonic Team was ballsy enough to suggest that a game whose main attraction was rolling an egg would sell, and it did...at least...to me. Moving on.

Graphics. Let's see, 2003 graphics. Well we got Metroid Prime, F-Zero GX, and The Legend of
Zelda: The Wind Waker. Okay so the bar was set pretty high for graphics even in 2003. The visual importance of video games really became most noticeable upon the arrival of Playstation 2 games during the climax of it's career. Graphical legacies were also continued by Microsoft's Halo and Gears of War series, but if I had a dollar for every time someone mentioned how the graphics in Metroid Prime could rival those of modern games, I wouldn't have to go to college. That being said, graphical feats were not easily attainable in 2003, and unfortunately, it seams that Sonic Team missed the frying pan in this area. However, having average graphics will never mean that the game looks bad. Average graphics are a great canvas for a great art style. Wind Waker is the perfect example. While Billy Hatcher doesn't feature graphics of any impressive quality, it is a delightfully bright and colorful game, complimenting it's playful, light-hearted gameplay, and REALLY catchy music. You're god damn rolling an EGG. Does anyone really need goodgraphics for this?? What was really necessary for this game, were bright colors, and Sonic Team nailed that.

Like I said before, the game feels a little underdeveloped. Perhaps it is Sonic Team tradition to leave dumb mechanics in their games, or maybe it is the fact that Billy Hatcher is run by the same engine that ran Sonic Adventure 2 - a game whose glitches are almost as famous as it's level design, but like I said before, the difficult sequences of BH:GE are the result of a few poorly designed game mechanics. Some enemies are just too annoying, maintaining control while moving with your fragile egg is about 20% harder than it should be, and small mistakes are often extremely unforgiving to the point where you question why you're playing this game even more than you are intended to. The game is still very much playable, as these annoying mechanics are not found in every level, but when they do show up, you will die in your heart a little bit for every time Billy dies as a result of their bullshit.

Overall, Billy Hatcher really is a fun game. The level designs vary greatly from stage to stage, and are always a pleasure to look at. Sometimes the game can be too hard for all of the worst reasons, but in the end, you never really did expect a game that featured weaponized eggs to be 100% solid, did you? This game is 15 dollars on Amazon. Considering the fact that 15 is enough to get Metroid Prime, Resident Evil 4, Viewtiful Joe, SSX 3, Wave Race: Blue Storm, Mario Golf Toadstool Tour, Prince of Persia: Sands of Time or F-Zero GX, I would say that it may not be worth getting immediately, but if you ever run into it at your local Play N Trade like how I did, it may be destiny telling you to either play this title, or grab an omelet.

81/100
-10 Points - occasionally clumsy controls
-5   Points - occasionally dumb stupid mechanics
-4   Points - sometimes the game feels a little boring, as levels tend to be a bit too long, resulting in the witnessing of the same music and visuals for up to 15 minutes at a time
50  Points - originality
10  Points - visual appeal
6    Points - Audio appeal
10  Points - the game is not very long, but the amount of optional levels, in addition to the main story, makes the game feel like it is how long you want it to be
5    Points - the multiplayer is EXACTLY what you want it to be